STO has about two or three different systems for just about everything. How bad is it? Star Trek Online has no less than three completely unrelated AFK mission systems. It’s not so much the game systems themselves that are the problem - taken on their own, most of them are functional systems - but there’s just so many of them, and it feels as if each was designed in a vacuum, with no knowledge of the rest of the game. In STO, the worst thing is how incredibly over-complicated its game systems are. It still has that characteristic Cryptic jank I talked about in my Magic: Legends piece earlier this week. The MMO has not changed radically since I last played, at least from the perspective of someone who only casually dipped into it. By now it’s a fairly venerable game, so it naturally raises a key question: Is Star Trek Online worth playing in 2020? Play Star Trek Online for freeNow, the hype for the upcoming Picard series has me craving a Trek fix, and it’s convinced me to give STO one more shot.
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