Pulse weapons SFX being replaced by Particle Cannon SFX: I remember talking about Johnny about this, and he liked the idea. I mean, it is very likely to happen, you can use the break windows animation to emulate your soldier hitting an alien who it is at a close distance, VERY close. Hit option: Because i just think, Johnny himself considered this. Limited ammo, X-COM-like: Now, this could have been a big pain in the arse, because it requires too much programming if you really wish your soldiers' ammo is limited, requiring them to be equippe with an ammo magazines item that allows you to reload your weapon too many times until you eventually run out of ammo. Now, both Tac Vest and Armors are limited and can be lost, forcing soldierts to go in either their traditional clothes (Shirt, pants and boots) you can see them in the Barracks, or the leather jackets they use in Covert Ops. Limited Tactical armor: This one could had been as a Second Wave option. But here's my list of content that could have been in LW. I wasn't far behind when it comes to Long War suggestions, i see myself imaginative when it's about adding content to a videogame, but not thoughtful of how hard would it be to do, because i don't know so much programmation a Johnny and Rachel do.
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